http://www.polygon.com/2016/5/23/11744852/overwatch-character-guide#Genji

 This guy writes some of the best Character guides i have read for Overwatch! Here are a few examples of some of the popular characters.

Written by Chris Carter

 

MCCREE

As the ultimate one-on-one threat, McCree thrives in tight corners and can take out nearly any other hero in the game in seconds with his Flashbang and right-click combo.

SKILLS

Left click (single revolver shot), right click (hammer fan that unloads all readied bullets), E (Flashbang), shift (combat roll that reloads instantly), Ultimate (Deadeye).

Role: Offense

ATTACK AND DEFENSE STRATEGIES

One big mistake that new McCree players make is using his Combat Roll solely as a way to avoid danger. There's one big problem with that: The best part of the roll is actually tucked away in the corner — it reloads your weapon instantly. In close-quarters situations, McCree can unload his entire clip by firing, rolling and unloading again. It's a combination that can take out nearly any enemy including tanks.

McCree's style is easy to pickup but incredibly difficult to master, but there are a number of counters that can make this style of play tougher. There is almost no bad time to use the Flashbang, but it needs to be tossed over Reinhardt's shield because the front of the barrier will block it.

McCree's ultimate, Deadeye, might seem hard to aim at first, but it can be just as effective as a deterrent. Once enemies hear his catchphrase, they'll be inclined to stay indoors or refrain from being aggressive until they're sure the coast is clear. Use this to your advantage when heading in to take a point or defending an area after the other team has just broken through. You can buy time for your side to regroup, and you don't need to actually kill anyone for McCree's Ultimate to be useful. Alternatively, you can cancel it and get some of your Ultimate meter back.

SYNERGIES

McCree usually works best alone. While it's great to occasionally have backup from another team member — especially a defensive role — McCree really should appeal to the lone wolves out there. Just ensure that you don't roam too far and enter a situation where you're outnumbered. Stay close to your team and maintain a perimeter so you can retreat if needed.

THREATS

It sounds absurd, but just about every single character is a threat. He's extremely vulnerable at a distance, and if players whiff their Flashbang, it's probably goodnight. Any hero that has access to dodging abilities that can negate his grenade. Reaper's Wraith Form, Tracer's Blink and Mei's Cryo-Freeze will tear him apart. Be vigilant and try to use potshots at a distance if you can't find enemies to take out alone.

 

REAPER

A lot of players will probably play Reaper first due to his over-the-top design, and that's just as well, since his playstyle is very easy to grasp. While there are a number of nuances that set a good Reaper player apart from a great one, mastering his teleport and Ultimate can single-handedly win games.

SKILLS

Left click (dual shotguns), shift (Wraith Form), E (Shadow Step teleport), Ultimate (Death Blossom), Passive (The Reaping, creates Soul Globes that heal after kills)

Role: Offense

ATTACK AND DEFENSE STRATEGIES

Although they look like pistols, players need to remember that his weapons are more like dual shotguns. With massive spread damage they excel at close range and do very little damage even at a medium distance. Reaper thrives in situations where he's constantly killing. Downing an enemy grants Soul Globes, which can be collected to restore health. Because of this, a reactive or otherwise passive Reaper will find their health slowly whittled down and their effectiveness shot. By killing lots of enemies you also free up health packs for your teammates.

Reapers need to be using Wraith Form to close gaps, ensuring that using it will result in wasted fire from the enemy. But don't get too overzealous — blowing a Wraith Form use can put you into a bad situation if an enemy is around after it depletes, as you now have no damage mitigation. Take a breather, get your Wraith ability back, then run out with your insurance intact. Note that this ability can cancel a sticky bomb from Tracer or an orb from Zenyatta.

SYNERGIES

Reaper pairs well with any aggressive support in the game, especially Lucioand Mercy, who can keep up with him (Zenyatta will have trouble keeping his orbs up given how crafty Reaper is). He also works with Soldier, who can rocket jump to keep up with Reaper's teleportation movement and keep his health topped off if he runs into trouble.

THREATS

Reaper will run into trouble against anyone who has a sustained damage output, like D.Va or Bastion. Laying down constant fire is Reaper's worst enemy, as he can only use Wraith Walk once every eight seconds. Because of his ability to literally teleport to any vantage point in the game, use the aforementioned Pharah technique to study each map and locate where he could pop up next.

His Ultimate, Death Blossom is very easy to use, but by that token, easy to counter. Anything that stuns (like McCree's Flashbang) can cancel it.

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